Assassin's Creed: Before Mirage and Valhalla, it was a revolution in its day, here's why!
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Assassin’s Creed: Before Mirage and Valhalla, it was a revolution in its day, here’s why!

game news Assassin’s Creed: Before Mirage and Valhalla, it was a revolution in its day, here’s why!

While the future of Assassin’s Creed looks more than just loaded, we at JV give you a little punch in the rearview mirror. Finally, what makes the Ubisoft franchise so cult? In what sense was it a revolution at its time? Well, wait, let’s go straight back to 2007.

From prince to killer

In the early 2000s, at Ubisoft’s headquarters, it was up to Patrice Désilets to imagine the future of action and adventure on PS3 | Xbox 360. At that time, consoles, the first to show HD, reached studios around the world – and the guy was a star of the famous French company. Because yes, he was the one who oversaw the development of Prince of Persia and The Sands of Time, an action-adventure game that would help shape Ubisoft’s reputation (as well as Splinter Cell). Title exceeds one million units, it is better to prepare for the future of the company?

Left to Right: Prince of Persia The Sands of Time; Assassin’s Creed (2007)

Assassin's Creed: Before Mirage and Valhalla, it was a revolution in its day, here's why!Assassin's Creed: Before Mirage and Valhalla, it was a revolution in its day, here's why!Assassin's Creed: Before Mirage and Valhalla, it was a revolution in its day, here's why!

With the help of author Corey May and Jade Raymond (now at the helm of the PlayStation Haven team), the man will revive Assassin’s Creed! In issue 29 of JV Le Mag, he tells us how the Prince of Persia served as his foundation, thanks to its “parkour” gameplay as well as its somewhat historical character, which led him to create the Animus and his traveling machine. In ancestral memories. “Ubisoft likes the idea of ​​’Can we read the same article,’ in particular because it can be so go down to infinityThat is the case to say. Assassin’s Creed is today thirteen major works, with 200 million copies sold, and is one of the ten most popular series in JV.

Undo for a better blast

Sure, Assassin’s Creed is a must, but above all, it’s almost one of the founders of modern video games, at least from the seventh generation of the console. At the time, Patrice Désilets and his team were like scientists, trying to determine the potential of the PS3 and Xbox 360. As such, some of the mechanics reflected technical innovations, such as the ever denser crowd, allowing the hero Altaair to hide, to escape from enemies. We can also mention the wonderful details brought to the four cities of adventure (Acre, Masyaf, Damascus, Jerusalem) that make possible an “escalation race” that will determine its time.

The first Assassin’s Creed was released in November 2007, and after that, there are a few games that take advantage of the new hardware capabilities as well…although names like Mass Effect, Call of Duty Modern Warfare, Uncharted, and Bioshock have appeared! However, the latest series from Ubisoft is not without flaws. The structure is repetitive, the battles are inaccurate, and the AI ​​needs to be revised. But it is impossible to remain insensitive His charm and his audacity. “Assassin’s Creed isn’t perfect, he’s like a cute kid we can’t scold when he puts jam on our white shirt” sums up Dinowan, a former JV journalist, in his judgment at the time.

“Fantastic, epic, immersive, gripping, this first installment of a new franchise has so many qualities and character that we just can’t have the courage to punish it” – Assassin’s Creed JV اختبار Test

Ideas become references

Even if this first episode was the subject of a frankly enthusiastic welcome, it’s ultimately its sequel, Assassin’s Creed 2, released two years later, that would establish the Ubisoft license. On Metacritic, the popular ratings aggregator that serves as public opinion in the video game industry, this is the only chapter to have passed 90/100 – and thus won the coveted Must-Play award. It’s simple, in AC 2, everything is better: the rhythm, the gameplay, not to mention the wonderful setting of the Renaissance in Italy, which brought the hero (Ezio Auditore) to meet Leonardo da Vinci.

“Assassin’s Creed’s syntax was a bit repetitive, we’ve reworked it quite a bit (in the sequel, editor’s note)” – Jan Gedson, Creative Director at Ubisoft Montreal (via IGN)

Assassin’s Creed 3, which arrived in 2012 after two more appetizer-like parts, will also add its stone to the building (parks in trees, naval battles). We can repeat the exercise for all the other episodes of the series but its essence remains, in the end, in a little the main points : parkour, the famous secret code, the leap of faith, the phrase “nothing is right, anything goes.” It is also interesting to note that some of these elements – although essential at the base – have been gradually erased, such as the current focus | The past or the place of the assassination.

Create a form

Today – in hindsight – it’s no exaggeration to say that the “Assassin’s Creed” model has affected quite a few productions. Games like Horizon Zero Dawn or Ghost of Tsushima, for example, were quickly compared to the Ubisoft license, while the famous Eagle Vision (which highlights important information) has become almost standard. In games that mix action and adventure: Tomb Raider (2013) or Even The Witcher 3 uses this mechanism.

Assassin’s Creed Valhalla (2020)

Assassin's Creed: Before Mirage and Valhalla, it was a revolution in its day, here's why!Assassin's Creed: Before Mirage and Valhalla, it was a revolution in its day, here's why!Assassin's Creed: Before Mirage and Valhalla, it was a revolution in its day, here's why!

Going forward, Assassin’s Creed “business model”, which is often released once a year, certainly gave some insight. But now, Ubisoft has mostly moved to support their core episodes, giving them regular content after release. Valhalla (2020), the last major release, is a case in point. And for the French company, it literally paid off. In February, Ivor Adventures overtook Billion dollar of revenue generated. And given what the franchise has in store for the future, numbers like this are not going to stop.

About Assassin’s Creed Valhalla

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